Rollerball Video #22 - Finishing the HUD and Using the Game Instance to Hold Variables

Опубликовано: 14 Март 2025
на канале: Puttin' On the Fritz 3D Visualization
401
8

In this video I will finish showing you how to create a player HUD using Widgets and Canvas in Unreal Engine 5. We will add the counting function to the HUD and setup a Game Instance that will hold the variable for the total number of pickups we have collected. Using this method, the number of pickups will not be reset every time the player advances to the next level.
https://www.fontspace.com/ for free fonts.

00:00:00 – 00:02:00 Introduction
00:02:01 – 00:03:55 Demo the HUD project
00:03:56 - 00:06:01 Making the Game Instance
00:06:02 – 00:08:15 Adding the Blueprint Function to Count the Coins and update the Game Instance Variable
00:08:16 – 00:11:12 Adding the Function to Count the Pickup to the Pickup/Collectible
00:11:13 – 00:16:39 Adding the Counter to the Canvas
00:16:40 – 00:17:06 Outro