In this video I will show you how to use splines in Unreal Engine 5.1 to add roads and fences. We will create a Static Mesh in Unreal using the new modeling system to use as the road. For the fence I will show you how to migrate a model of a fence from another project into your project to use with the spline system.
00:00:00 – 00:01:47 Introduction
00:01:48 - 00:06:25 Prepping the landscape for the road
00:06:26 – 00:09:45 Using the Modeling feature in Unreal to make our Road model
00:09:46 – 00:23:20 Using a Spline to make our road.
00:23:21 – 00:31:21 Migrating a model from one project to another
00:31:22 – 00:38:29 Making the Fence Spline
00:38:30 – 00:46:06 Adjusting the Splines and the Landscape for placement
00:46:07 – 00:46:06 Non Spatially Loaded Actor – Landscapes and Disappearing Splines Fix
00:46:21 – 00:50:22 Using the Foliage Landscape Painting system
00:50:23 - 00:51:16 Outro