Rollerball Video #29 – Setting Up Lighting for Our Game in UE5

Опубликовано: 13 Ноябрь 2024
на канале: Puttin' on the Fritz 3D Visualization
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There is a lot to lighting and many adjustments you can make to get the look you want. I am going to go over just a few that are the basics. In this video I show you how to set up your lighting for our Rollerball game. I will show you how to adjust the angle of the sun in Unreal Engine 5, the color of the light, and the skybox. I’ll show you post processing and how you can adjust it for a specific look. I will also show you how to set up your light importance volume. We will look at exponential height fog, and how to adjust the color of a fog emitter.
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00:00:00 – 00:02:37 Introduction
00:02:38 - 00:06:56 Setting up some Assets for your lighting in your game
00:06:57 – 00:09:36 Cleaning up your Outliner and making Folders for assets
00:09:37 – 00:12:40 Directional Lighting
00:12:41 – 00:14:28 Sky Atmosphere
00:14:29 – 00:16:59 Building Lighting
00:17:00 – 00:17:59 Auto Exposure in Unreal Engine
00:18:00 – 00:18:37 Additional Sky Atmosphere
00:18:38 – 00:19:33 Sky Light
00:19:34 – 00:23:28 Postprocessing Volume
00:23:29 – 00:27:50 Lightmass Importance Volume
00:27:51 – 00:30:59 Adjusting the color of Fog Emitters
00:31:00 – 00:33:40 Exponential Height Fog
00:33:41 – 00:36:32 Reviewing the level for consistency in light appearance and design
00:36:33 – 00:37:42 Other lighting concepts and FPS (Frames Per Second) concerns
00:37:43 – 00:39:29 Unreal Marketplace for Skyboxes
00:39:30 – 00:39:49 Outro