In this video I show you how to export the house model from Maya and then import it into Quixel MIxer. I then show you how to import the ColorID maps we made in the last video. I show you the basics of texturing in Quixel Mixer using the ColorID maps as masks. During the video I had a couple of issues, but I left them in since they show how to fix things when they don't go right the first time. The first error was not correctly exporting the model. The second issue was Mixer not recognizing a color on the roof ColorID. I show you how to fix it in Photoshop (works the same in Gimp) and re-import the map. Finally I show you how to export the textures for use in Maya of other software.