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Okay, so you’ve packaged your Unreal Engine game to play outside of the Editor, and you’ve enabled “include debug files” in the packaging settings, but when you run it, it crashes, and you can’t debug the issue because it gives you this warning that “You do not have any debugging symbols required to display the callstack for this crash.”
So how can we fix this issue and enable debugging for packaged games? To do this, first, open the Epic Games Launcher. Then go to the Library tab, and go to the version you are packaging for. Then click on the arrow next to the word Launch. Then click Options. Then, check the option that says “Editor symbols for debugging” and click Apply.
After restarting the Editor, and packaging your game again, this should fix the issue. If you still have problems, try migrating the entire project to a new one, and then packaging that one.