Unreal Engine 5 | Enzo Behind the Scenes | Part 3: Metahuman Face Control Rig Test

Опубликовано: 18 Декабрь 2024
на канале: Feeding_Wolves
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Link to our short film Enzo:    • Enzo: Vitruvian Metahuman | Real-Time...  

This is the third part of the behind the scenes, where I share my process of testing the face control rig on Enzo, along with walking you through how to use the new Facial Pose library. Enzo was created using the mesh to metahuman plugin by ‪@EpicGamesStore‬ & ‪@3lateral4‬ in ‪@UnrealEngine‬ 5.

All of the face and body textures were created by ‪@tomisackmann‬ by transferring the original textures from the character he created for his ‪@cgcircuitLLC‬ course using ‪@MaxonVFX‬ Zbrush, ‪@Russian3dscannerSoftware‬ plugin Zwrap, ‪@Autodesk‬ Maya, Mudbox and Mari, along with‪@Substance3D‬. This process will be shared in a separate behind the scenes.

Facial motion performance captured with ‪@FacewareTech‬ Mark IV HMC using ‪@GlassboxTech‬ Live Client plugin for Unreal. Powered by a ‪@PugetSystemsPC‬ workstation.

Special thank you to ‪@maxwarlond‬ for sharing the Metahuman Lighting setup and environment!

00:00 Intro
00:38 Youtube Resources
00:59 Making Keys
01:26 Markers & Camera Angles
02:02 Region Influence
02:26 Facial Pose Library Setup
03:22 Facial Pose Library Use

~ Links ~

3D Character Artist Tomas Sackmann
~CGCircuit Course: https://www.cgcircuit.com/author/toma...
~YoutTube:    / @tomisackmann  
~Artstation: https://www.artstation.com/sackmanntomas

Unreal Engine Artist Max Warland
~YouTube:    • UE5 Metahumans Lighting  
~Artstation: https://www.artstation.com/warlond

~ Metahuman Face Control Rig Library:    • Metahuman Face Control Rig Board Libr...  
~ Unreal Engine Face Control Rig Video:    • Using the MetaHuman Facial Rig in UE ...  

Unreal Engine Facial Pose Library: https://docs.metahuman.unrealengine.c...



#metahumans #meshtometahuman #ue5 #unrealengine5 #3dcharacter #digitalcharacter #epicgames #virtualproduction #mocap #digitalfilmmaking #metahumancreator