Link to our short film Enzo: • Enzo: Vitruvian Metahuman | Real-Time...
This is the fourth part of the behind the scenes, where I share my process of testing the body control rig on Enzo. Enzo was created using the mesh to metahuman plugin by @EpicGamesStore & @3lateral4 in @UnrealEngine 5.
In sequencer, I go over some of the new foot controls that have been added to the body control rig.
How to access the roll, pitch and yaw of controls, how to bake to control rig, make offsets to animations by modifying the curves or using an additive backward solver. And lastly how to bake this to an animation sequence.
The original character Enzo was created by @tomisackmann for his course on @cgcircuitLLC using @MaxonVFX Zbrush, @Russian3dscannerSoftware plugin Zwrap, @Autodesk Maya, Mari and Mudbox along with @Substance3D
Body animation shown in this video was captured with the @MovellaInc Link suit and the @ManusMeta Prime II gloves, all powered by a @PugetSystemsPC workstation.
00:00 Intro
00:21 Riham Control Rig Resources
00:52 FK & IK Switch
01:27 Pitch, Roll & Yaw
01:43 New Foot Controls
02:05 Offsets & Baking to Control Rig
02:32 Modifying Curves
03:08 Additive Backward Solver
04:15 Baking to Animation Sequence
3D Character Artist Tomas Sackmann
~CGCircuit Course: https://www.cgcircuit.com/author/toma...
~Youtube Channel: / @tomisackmann
~Arstation: https://www.artstation.com/sackmanntomas
Riham Toulan Unreal Engine Links
~ Animating Metahumans with Control Rig: • Animating MetaHumans with Control Rig...
~ Rigging the Metahumans: • Rigging the MetaHumans | GDC 2021 | U...
Documentation - https://docs.metahuman.unrealengine.c...
#metahumans #meshtometahuman #ue5 #unrealengine5 #3dcharacter #digitalcharacter #epicgames #virtualproduction #mocap #digitalfilmmaking #metahumancreator