Link to our short film Enzo: • Enzo: Vitruvian Metahuman | Real-Time...
This is the tenth behind the scenes, where I walk you through the process of bringing Enzo's body morph into Unreal and how I modified Enzo's face and body textures by using the metahuman material parameters.
A special thank you goes to Unreal Artist and Metahuman Animator Sergey Vereshchagin, for sharing the pipeline for importing the Metahuman morph into Unreal and assigning it to Enzo.
And thank you to @maxwarlond for providing his Metahuman Lighting setup.
Enzo was brought to life using the Mesh to Metahuman plugin by @3lateral4 and @EpicGamesStore in @UnrealEngine 5.
Enzo's textures and body morph were created by @tomisackmann by transferring the textures and sculpting details from the character he created for his course on @cgcircuitLLC using @MaxonVFX Zbrush, the ZWrap plugin by @Russian3dscannerSoftware, @Autodesk Maya, Mari, Mudbox and @Substance3D
Special Mention: Thank you to Vitor Murtinho for giving me permission to use the Vitruvian Man Dimensions image taken from his article on Springer Link "Leonardo's Vitruvian Man Drawing"
https://link.springer.com/article/10....
(Public Domain, Fair Use)
~Links~
3D Character Artist Tomas Sackmann
~ CGCircuit Course: https://www.cgcircuit.com/bundle-deta...
~ Youtube: / @tomisackmann
~Artstation: https://www.artstation.com/sackmanntomas
Metahuman Animator Sergey Vereshchagin
~ LinkedIn: / vereschagin-ss
~ Instagram: / vereschagin_ss
~ Artstation: https://vereschagin.artstation.com/
Unreal Artist Realtime GraphX
~Artstation: https://www.artstation.com/realtimegr...
~Instagram: / realtimegraphx
~ @tbowren video: Export a Metahuman Body to Maya and Reimport Back to Unreal • How to export a MetaHuman body to May...
00:00 Intro
00:24 Metahuman Body Morph Import
00:43 Morph Skeletal Mesh Settings
01:13 Metahuman Blueprint Setup
02:20 Metahuman Body Seam Overview
03:10 Face & Body Material Instance
03:28 Chest Material Parameter for Body
03:46 Chest Material Parameter for Face
04:03 Face Material Parameters
04:22 Eye Material Parameters
04:42 Teeth Material Parameters
05:05 Body & Face Textures Overview
05:37 Assigning Metahuman Face & Body Textures
06:08 Modifying Material Parameters for Cinematics
#metahumans #ue5 #meshtometahuman #unrealengine5 #3dcharacter #digitalcharacter #epicgames #virtualproduction #mocap #maya #zbrush #zwrap #autodeskmari #autodeskmudbox#substancepainter #metahumantextures