This is the eleventh behind the scenes of Enzo, where I walk you through how the three-dimensional version of Leonardo da Vinci's squared circle was created by 3D Artist @PixelUrge in @BlenderOfficial
I also walk you through how I animated the structure using the default FK Control Rig in Unreal.
We used the dimensions taken from an image from the research publication by Vitor Murtinho covering Leonardo da Vinci's dimensions in detail on Springer Links website.
Special Mention: Thank you, to Vitor Murtinho for giving me permission to use the Vitruvian Man Dimensions image taken from his research publication on Springer Link "Leonardo's Vitruvian Man Drawing: A New Interpretation Looking at Leonardo's Geometric Constructions" Figure.4
Enzo was brought to life using the Mesh to Metahuman plugin by @3lateral4 and @EpicGamesStore in @UnrealEngine 5.
Enzo was originally created from a character by 3D Character Artist @tomisackmann for his course on @cgcircuitLLC using @MaxonVFX ZBrush, the Zwrap plugin by @Russian3dscannerSoftware @Autodesk Maya, Mari and Mudbox, and @Substance3D
~ Links ~
Vitor Murtinho Research Publication on Springer Links: https://link.springer.com/article/10....
Pixel Urge
Instagram: https://www.instagram.com/pixelurge/?...
Youtube: / @pixelurge
Unreal Engine Documentation on Animating with FK Control Rig: https://docs.unrealengine.com/5.0/en-...
(Public Domain, Fair Use)
00:00 Intro
00:13 Vitor Murtinho & Da Vinci's Squared Circle Dimensions
00:39 Squared Circle Dimensions in Unreal
00:59 Pixel Urge Construction of Squared Circle in Blender
01:51 Pixel Urge Substance Painter
02:04 Testing Squared Circle in Unreal
02:23 Using Default FK Control Rig
02:43 Additive Layer Keys
03:37 Baking to Animation Sequence
#metahumans #ue5 #meshtometahuman #unrealengine5 #3dcharacter #digitalcharacter #epicgames #virtualproduction #mocap #vitruvianman #leonardodavinci #davinci #blender3d