Link to our short film Enzo: • Enzo: Vitruvian Metahuman | Real-Time...
This is the second part of the behind the scenes, where I share the modifications made to Enzo in the Metahuman creator. Enzo was created using the mesh to metahuman plugin by @EpicGamesStore & @3lateral4 in @UnrealEngine 5.
All of the face and body textures were created by @tomisackmann by transferring the original textures from the character he created for his @cgcircuitLLC course using @MaxonVFX Zbrush, @Russian3dscannerSoftware plugin Zwrap, @Autodesk Maya, Mudbox and Mari, along with @Substance3D. This process will be shared in a separate behind the scenes.
The main customizations involved adding grooms, details in the eyes and teeth as well as using the region influence to adjust the features in the eyes and neck.
Special thank you to @maxwarlond for sharing the Metahuman Lighting setup and environment!
00:00 Intro
00:23 Youtube Resources
00:49 Creator Region Influence Overview
01:13 Hair Options
01:21 Brow Options
01:28 Eye Options
01:40 Teeth Options
02:00 Eyelash & Neck Region Influence
02:23 Facial Roms
~ Links ~
3D Character Artist Tomas Sackmann
~ CGCircuit Course: https://www.cgcircuit.com/author/toma...
~ Youtube: / @tomisackmann
~Artstation:https://www.artstation.com/sackmanntomas
Unreal Engine Artist Max Warland
~ Youtube: / @maxwarlond
~ Artstation: https://www.artstation.com/warlond
Metahuman Creator/Unreal Showcase video
~ • Making Realistic Digital Humans with ...
Unreal Metahuman Creator Documentation
~https://docs.metahuman.unrealengine.c...
#metahumans #meshtometahuman #ue5 #unrealengine5 #3dcharacter #digitalcharacter #epicgames #virtualproduction #mocap #digitalfilmmaking #metahumancreator