Link to our short film Enzo: • Enzo: Vitruvian Metahuman | Real-Time...
This is the first of the behind the scenes, where I share how the original mesh used to create Enzo was sculpted by @tomisackmann from scratch from his course on @cgcircuitLLC on how to create a realistic character in @MaxonVFX Zbrush, @Autodesk Maya & Mari, using @Russian3dscannerSoftware plugin Zwrap & @Substance3D
I will also walk you through all the steps I took when using the @EpicGamesStore & @3lateral4 mesh to meta plugin in @UnrealEngine 5 along with sharing some tips and techniques I learned in the process.
Special thank you to @maxwarlond for sharing the Metahuman Lighting setup and environment!
00:00 Intro
00:23 Tomas Sackmann Original Sculpt
01:09 Youtube Resources
01:19 Enable Mesh to Meta Plugin
01:31 Importing Head Mesh & Textures
02:01 Setting Up Metahuman ID
02:24 Framing, Lighting Options & Tracking Variations
03:07 Tracking Without Eye Texture
03:23 Tracker Options
04:10 Metahuman ID Solve
04:29 Metahuman Backend to Bridge
~ Links ~
3D Character Artist Tomas Sackmann
~ CGCircuit Course: https://www.cgcircuit.com/bundle-deta...
~ Youtube: / @tomisackmann
~Artstation:https://www.artstation.com/sackmanntomas
Unreal Engine Artist Max Warlond
~ Youtube: • UE5 Metahumans Lighting
~ Artstation: https://www.artstation.com/warlond
Unreal Tutorial
~ • Using Mesh to MetaHuman in UE | Unrea...
Mesh to Meta Documentation Link: https://docs.metahuman.unrealengine.c...
#metahumans #meshtometahuman #ue5 #unrealengine5 #3dcharacter #digitalcharacter #epicgames #virtualproduction #mocap #digitalfilmmaking