Unreal Engine 5 | Enzo Behind the Scenes | Part 1: Mesh to Metahuman Pipeline

Опубликовано: 20 Ноябрь 2024
на канале: Feeding_Wolves
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Link to our short film Enzo:    • Enzo: Vitruvian Metahuman | Real-Time...  

This is the first of the behind the scenes, where I share how the original mesh used to create Enzo was sculpted by ‪@tomisackmann‬ from scratch from his course on ‪@cgcircuitLLC‬ on how to create a realistic character in ‪@MaxonVFX‬ Zbrush, ‪@Autodesk‬ Maya & Mari, using ‪@Russian3dscannerSoftware‬ plugin Zwrap & ‪@Substance3D‬

I will also walk you through all the steps I took when using the ‪@EpicGamesStore‬ & ‪@3lateral4‬ mesh to meta plugin in ‪@UnrealEngine‬ 5 along with sharing some tips and techniques I learned in the process.

Special thank you to ‪@maxwarlond‬ for sharing the Metahuman Lighting setup and environment!

00:00 Intro
00:23 Tomas Sackmann Original Sculpt
01:09 Youtube Resources
01:19 Enable Mesh to Meta Plugin
01:31 Importing Head Mesh & Textures
02:01 Setting Up Metahuman ID
02:24 Framing, Lighting Options & Tracking Variations
03:07 Tracking Without Eye Texture
03:23 Tracker Options
04:10 Metahuman ID Solve
04:29 Metahuman Backend to Bridge

~ Links ~

3D Character Artist Tomas Sackmann
~ CGCircuit Course: https://www.cgcircuit.com/bundle-deta...
~ Youtube:    / @tomisackmann  
~Artstation:https://www.artstation.com/sackmanntomas

Unreal Engine Artist Max Warlond
~ Youtube:    • UE5 Metahumans Lighting  
~ Artstation: https://www.artstation.com/warlond

Unreal Tutorial
~    • Using Mesh to MetaHuman in UE | Unrea...  

Mesh to Meta Documentation Link: https://docs.metahuman.unrealengine.c...

#metahumans #meshtometahuman #ue5 #unrealengine5 #3dcharacter #digitalcharacter #epicgames #virtualproduction #mocap #digitalfilmmaking