A glimpse into my Unreal Engine Metahuman facial motion workflow with Faceware.
Link to my Discord: / discord
Link to Faceware Webinar: https://lnkd.in/dyyBd8Yc
Metahumans from Epic Games & 3Lateral doo Novi Sad
Thank you, to an incredible community of collaborations for being a part of my journey and creative process!
Special Thanks
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The team at Faceware - Pete Busch, Catarina Rodrigues, Joshua Beaudry, Tatjana Vejnovic and Brandon Suyemoto.
Norman Wang - CEO & Co-Founder Glassbox Technologies
Katie Jo - Senior Product Specialist of Xsens Products at Movella
MANUS™ - Arsène van de Bilt
Puget Systems and NVIDIA
VR Division / Yahiya Jasem - Unreal Environment
Gabriel Paiva - Metahuman Whisperer
Diana Diriwaechter & Emanuele Salvucci - Rendering & Materials
Jonathan Winbush - Unreal Educator
Jobutsu - UE5 Metahuman Tutorials
Artist Credits
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Michael Weisheim - Original Character Artist
Pixel Urge - Character Body & Face Modification
Daniel Cadena - Character Body Textures
Konstantin D’Lakrua - Character Hand Rigging
Bernhard Rieder - Lighting & Cinematics
Gear I Use:
Faceware Mark IV HMC: https://facewaretech.com/cameras/markiv
Faceware Studio: https://facewaretech.com/software/studio
GlassboxTech Live Client Plugin: https://glassboxtech.com/products/liv...
Xsens Link Suit & MVN Animate Pro: https://www.xsens.com/motion-capture
Manus Prime II Gloves: https://www.manus-meta.com/mocapgloves
Puget Systems Workstation & Nvidia RTX A6000: https://www.pugetsystems.com/landing/...
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