World of Warships is a naval warfare-themed MMO arcade game produced by Cyprus-based developer and publisher Wargaming Group Ltd.
WoWS gameplay is team-based; players are in command of historical (from WWI to the end of the 1950s) warships picked from four available classes (destroyer, cruiser, battleship and aircraft carriers) and navies (Kriegsmarine, Imperial Japan Navy, Royal Navy, US Navy, Soviet Navy, Polish Navy, Republic of China Navy, People's Liberation Army Navy, French Navy, Regia Marina and Royal Australian Navy), and are pitted in two-team battles for domination of one or more spots on a given map. Each match ends with either the 100% capture by one team of all "cap" points, or the complete annihilation of the opposite team. A timer also forces the players to reach a decisive conclusion to their battle as swiftly as possible.
Players use their experience and financial rewards to unlock increasingly modern and powerful vessels, culminating with the end 1940s-1950s' Tier X (many of which are actually "paper designs", having never been built due to the end of the Second World War and/or the ineluctable obsolescence of the traditional battleship, due to the advent of missile-launching boats and the supremacy of carrier-based aviation).
This Random Battles match here displays my casual gameplay (I only play when I have the time to, and I'm not trying to become sort of stat-obsessed pro gamer) with the Tier VII British battleship *HMS King George V*. The KGV is essentially the first the vessel in the Royal Navy line to graduate from the superdreadnought family and move towards the modern battleship. Sporting a rather curious gun arrangement (per turret) that will nevertheless impart the player with ten 356mm/45 Mk III cannons, the KGV uses a mixture of quick reload (faster than Scharnhorst), high fire chances and volume of fire to keep pace with its same-tier counterparts, most of which have elected to upgrade to either 381mm, 406mm or 410mm.
The British line is known for its firestarting abilities and the KGV is no exception to the rule. Nevertheless, it will be observed that the KGV is best played when actively switching shell types: AP for cruisers, HE for (angling or bow-tanking) battleships. It is a ship that requires careful planning and even though its armor scheme is, on paper, nothing to sneeze at (it will be hard to citadel), its large superstructures will still invite damage, forcing the player to be less reckless. A decent AA completes the tableau. It is best played with support or as a mid-range ambush predator.
This is my second, two-match video and there's a special reason for that: the first one showcases a good game where I gave grief to cruisers and the second one shows my second-ever Kraken. So, yeah. That said, the KGV is not really my cup of tea; I expected a "leaner" feeling from it when I first got it, then got nastily surprised when it started eating damage even when angled. Still, when it wants to work with you, it'll will handsomely reward you.
The footage was recorded with Windows 10's in-built Game DVR, since NVidia ShadowPlay was giving me trouble.
Register here: https://worldofwarships.eu/
Or use my invite code: https://playtogether.worldofwarships....
PC Configuration:
CPU: Intel i5-2500 (non-K) quad-core, 3.3Ghz
RAM: 8GB DDR3 1600MHz
GPU: MSI/NVidia GTX 970 Gaming 4GB
Storage (Windows): Samsung 850 Pro 128GB SSD
Storage (Game files): Western Digital Caviar Green 2TB HDD
Screen: Asus 23.8" screen, 1920x1080p
OS: Windows 10 Professional Anniversary Update, 64-bit Edition