World of Warships is a naval warfare-themed MMO arcade game produced by Cyprus-based developer and publisher Wargaming Group Ltd.
WoWS gameplay is team-based; players are in command of historical (from WWI to the end of the 1950s) warships picked from four available classes (destroyer, cruiser, battleship and aircraft carriers) and navies (Kriegsmarine, Imperial Japan Navy, Royal Navy, US Navy, Soviet Navy, Polish Navy, Republic of China Navy, People's Liberation Army Navy, French Navy and Royal Australian Navy), and are pitted in two-team battles for domination of one or more spots on a given map. Each match ends with either the 100% capture by one team of all "cap" points, or the complete annihilation of the opposite team. A timer also forces the players to reach a decisive conclusion to their battle as swiftly as possible.
Players use their experience and financial rewards to unlock increasingly modern and powerful vessels, culminating with the end 1940s-1950s' Tier X (many of which are actually "paper designs", having never been built due to the end of the Second World War and/or the ineluctable obsolescence of the traditional battleship, due to the advent of missile-launching boats and the supremacy of carrier-based aviation).
This Random Battles match here displays my casual gameplay (I only play when I have the time to, and I'm not trying to become sort of stat-obsessed pro gamer) with the Tier X US heavy cruiser *USS Des Moines*. The Des Moines is particularly renowned and feared in World of Warships for its extraordinary DPM: with a 5.5-second reload, its nine 203mm guns can put out a lot of hurt in a very short amount of time. In terms of rate of fire, only one cruiser comes close - the Tier VI KMS Nürnberg - and only one actually exceeds it, the Tier VII USS Atlanta (which IS a cruiser, though it plays like a destroyer).
The Des Moines' insane DPM and powerful broadside (like all US high-tier cruisers, it is equipped with the 203mm Super Heavy AP shell) nevertheless remain a compensation for the ship's flaws: its very large hull makes for a very juicy target, and its propulsion has acceleration values closer to that of a battleship than an actual cruiser (meaning it is a bit slow to get out of dodge quickly). The Des Moines has good armor plating, but it is not a brawler like the Hindenburg and therefore must seek shelter as much as possible. Its high shell arcs coupled with a very dangerous broadside vulnerability, will therefore force the player to adopt a "mobile, hidden fortress" approach: hug the coastline, find a good spot behind a large island and act like a concealed machine gun nests, flinging AP and HE shells high into the air and over island cover, harassing the incoming enemies ships while denying them a chance to return fire.
In this match, you can see how I originally tried the "hidden fortress" strategy, only to be thwarted by my excessive proximity to the said island cover (which kept intercepting my shells). I had to move out and pelt the incoming enemy battleships as I went. I ended up sinking, but not before taking out two enemy cruisers and securing the 2nd place on my team's billboard. I've been considering purchasing the permanent camouflage for the Des Moines, but it is a bit pricey (5,000 doubloons or ~18 Euros) and I'm trying to tighten my belt a little here.
The footage was recorded with Windows 10's in-built Game DVR, since NVidia ShadowPlay was giving me trouble.
Register here: https://worldofwarships.eu/
Or use my invite code: https://playtogether.worldofwarships....
PC Configuration:
CPU: Intel i5-2500 (non-K) quad-core, 3.3Ghz
RAM: 8GB DDR3 1600MHz
GPU: MSI/NVidia GTX 970 Gaming 4GB
Storage (Windows): Samsung 850 Pro 128GB SSD
Storage (Game files): Western Digital Caviar Green 2TB HDD
Screen: Asus 23.8" screen, 1920x1080p
OS: Windows 10 Professional Anniversary Update, 64-bit Edition