Welcome to the channel where I make howto videos. Time to share what I’ve learned and I’m back with another Unreal Engine tutorial.
This is a pretty simple and short video, In this video we are going to learn How to convert skeletal mesh, objects, blueprints, animations sequences into static meshes.
these methods are useful for grouping and organizing things together
also good for setting up cinematics like framing shots or pictures
and it helps on performance which I might touch back again in a future topic
for your use case let me know in the comments below.
Let’s get into it.
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