This is part of the Character Animation HowTo series. In this video we are going to learn How to use Animation Curves with Morph Targets
In my last video I talked about animation curves with Material Parameters, in this second part we will cover morph targets
most popular use cases for morph targets are in character facial animation and in tweaking and refining a skeletal rig.
For this tutorial I’ll be using a character from Mixamo, then I’ll modify that character in blender and add morph targets also called as shaped keys in blender.
Then export that and import that in UE5 and use the animation curve to animate the morph target
Let’s go.
How to Use Animation Curves with Material Parameters
• How to Use Animation Curves with Mate...
Mixamo
https://www.mixamo.com/#/?page=1&quer...
Unreal Engine Documentation - Animation Curves
https://dev.epicgames.com/documentati...
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