Armored Warfare is a multiplayer online shooter game developed by Obsidian Entertainment (of SW:KOTOR, Fallout: New Vegas and Neverwinter Knights 2 fame) and published by My.com, a subsidiary of Mail.ru. AW was pushed forward as a direct competitor to the massively successful and seminal World of Tanks, but concentrates on modern-day vehicles (up from the Korean War to now) instead of interwar and WWII-era tanks.
In Armored Warfare, the player is a member ("John Doe") of a nondescript Private Military Corporation active in the 2030s, at a time when national armies have been either severely reduced or shuttered and wars are waged by contractors working for the highest bidder. There is therefore no allegiance to a specific country, only to a nameless mercenary group fighting for its own profit.
AW is fully free-to-play, although premium elements remain present. There are currently two game modes: PvP (Player vs Player), which pitches 15 human players against 15 others, and PvE (Player vs Environment), which places the player in a squad of five versus a host of AI bot tanks. PvP is the choice game mode for earning money (credits), which allows the player to buy components and vehicles, whereas PvE offers (depending on the outcome of the match) more rewards in terms of reputation, which unlocks vehicle licenses and thus allows the player to acquire them with the aforementioned money. A hybrid PvE+PvP mode called Global Operations will soon be introduced in Update 0.18.
Vehicles are divided into several classes: Main Battle Tanks, Tank Destroyers, Light Tanks, Armored Fighting Vehicles and Self-Propelled Guns (pet name: "arty"). They are further divided into "tech lines", which groups them by both technological descendance and purpose. There are three vehicle dealers, Sophie Wölfli, Marat Shishkin and Zhang Feng, who respectively offer specialized, brute force and East Asian tanks.
Update 0.17 introduces fixes to the shot delay issue, a revised AI spawning algorithm, as well as a buff to ATGM lethality and the number of smoke grenades a player can deploy in a match (15 discharges instead of 1). The relatively modest 0.17 will serve as a stepping stone to the major Update 0.18, which brings a completely novel hybrid game mode, a revised garage and the beginning of Balance 2.0.
What you see above is a PvE mission on the EU server with me driving the German Tier 10 KMW Leopard 2A7-140 main battle tank (MBT), at 20% completion with only the 140mm NPzK gun, MBT ESPACE armor and a few other upgrades unlocked. My loadout consists of 39 APFSDS (essential for penetrating thick armor) and 5 HE shells (excellent for splash attacks on less armored areas and setting fuel tanks afire). My commander is a Level 5 Juan Carlos Miramón, whose perks include better aiming and reduction of reload times. My two other crewmembers are Level 3. This Leopard 2A7-140 currently lacks any retrofits.
In Armored Warfare, the Leopard 2A7-140 embodies the theoretical apex of the Leopard line: a fusion of the stillborn NPzK-140 L/48 gun from the KWS III prototype, the 2A7 and IBD Deisenroth's MBT ESPACE composite armor pack. The 2A7-140 marks a strange evolution of its predecessor the 2A6: its flanks aren't as well protected, despite being a tier higher (though they can withstand autocannon fire) and the 140mm cannon actually causes the tank to lose its ability to fire two of its heretofore most dangerous shells: HEAT and gun-launched ATGM. It nevertheless boasts the best reload time of the T10 MBT lineup, stealing a distinction that had so far belonged to the Abrams family (the XM1A3 nevertheless offers better gun handling).
The 2A7-140 offers a solid frontal aspect and shines through its excellent mobility. It is a very good brawler, though the absence of HEAT and GL-ATGM might inconvenience players used to the Leopards' traditional panoply. Nevertheless, the HE round's splash damage will prove a right nuisance to enemies when the player cannot accurately penetrate frontal weak spots with APFSDS.
Zero Hour is a map that has LONG been absent from the PvE map rotation list. My first match in it ended in bitter disaster, as my teammates refused to get the secondary objectives and left me to die alone. ZH is one of these missions that will pull the team apart due to the high number of far-flung targets that require either capture or elimination. It is therefore best played with a well-balanced mixture of MBTs and TDs, a marriage of firepower and mobility.
Note: this might be my last video in a while due to lack of free time. Patch 0.18 is tentatively slated for October 25.
Join the fun and register here: https://aw.my.com/gb#
Configuration:
CPU: Intel i5-2500 (non-K) quad-core, 3.3Ghz
RAM: 8GB DDR3 1600MHz
GPU: MSI/NVidia GTX 970 Gaming 4GB
Storage (Windows): Samsung 850 Pro 128GB SSD
Storage (Game files): Western Digital Caviar Green 2TB HDD
Screen: Asus 23.8" screen, 1920x1080p
OS: Windows 10 Professional, 64-bit Edition