In this video we see how to create a transparent material in Blender Eevee similar to glass, we will use the Principled Shader BSDF, the shader that is created by default in Blender. We will configure its transmission and roughness parameters so that the material allows light to pass through it. Then we have to set some things in the rendering options to achieve the transparency effect in the material.
In the following link you can download HDR textures to use in the environment:
https://hdrihaven.com/hdris/
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"Blender tutorials and curiosities"
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