In this video we are going to analyze a prototype I made to detect an object enter the Collider of another one and activate or deactivate GameObjects and specific components assigned to some GameObject, that is to say we see how to detect collisions between objects and execute code instructions at that moment.
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https://gamedevtraum.com/en/game-and-...
PART 2 of this video:
• { How to DETECT OBJECTS in a certain ...
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