In this lesson I'll show you how to create a simple camera 'rig' to allow the camera to smoothly follow the player around the game level. In this lesson we'll write a tiny bit of GDScript code to make the smooth camera following happen (including using a method called 'lerp'), and use a new object property: "Top Level". Have fun! :)
Thanks for watching! Here are the video chapter timecode links:
0:00 - Video Intro
0:07 - Recap
0:49 - Video Overview
1:28 - Replacing the Existing Camera
2:49 - Adding a Simple Camera Rig
9:47 - Unlinking the Camera
11:13 - Coding Camera-Following
18:14 - Coding Camera Smoothness
23:24 - Wrap-Up
23:45 - See You in the Next Lesson Outro!
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*note: In this lesson I used Godot 4.1
#godotengine #gamedev
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Visit this Godot 4 Beginners: 3D Platformer Course playlist!:
• Godot 4 Beginners: Learn to make a 3D...
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Nicolas from the band 'The Lazy Saviours' created my Intro Jingle!
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