Thanks for watching! In this Godot Game Engine tutorial I cover how to add the ability to perform wall jumps or 'wall kicks') & Wall Sliding to a 2D Platformer Game character. Here are the video chapter timecode links:
0:00 - Video Intro
0:33 - This mini-series
0:49 - In this tutorial (overview) + example
1:26 - Building Walls (to jump up between)
3:42 - Testing Walls & Fixing Camera Issues
5:34 - Testing is_on_wall() method
9:01 - Giving Steve a 'Wallchecker' (RayCast2D)
11:50 - Writing Steve's 'is_near_wall()' function
13:41 - Giving Steve a direction & 'set_direction()' function
18:46 - Steve's Finite State Machine (diagram) + the new 'Wall' State
23:05 - Adding Steve's 'WALL' state
24:17 - Giving Steve a 'wall' pose
26:04 - Switching to & from the WALL state.
29:35 - Sliding Down Walls (slowly)
36:06 - Adding Wall Jumps to Steve!
43:55 - Preventing Sigle-Wall Scaling!
48:45 - Preventing Shooting Fireballs if 'is_near_wall()'
51:30 - Tutorial Ending + Call to Action + Social Media + Thanks for Watching!
#godotengine #gamedev
Play the Full Platformer Game Online Now!: https://borncg.itch.io/
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