Godot 4 3D Platformer Lesson #10: Modeling World Blocks!

Опубликовано: 11 Май 2025
на канале: BornCG
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In this lesson I'll show you how to create the 3D blocks we'll use in the next lesson to quickly build our game level. In this lesson we'll use Blender (free 3D modeling software) to model & texture 7 different blocks, as well as simpler 'collision shape' versions of each, and we'll export everything to a GLTF file in our Godot game project folder.

Thanks for watching! Here are the video chapter timecode links:

0:00 - Video Intro
0:18 - In this & The Next Lesson
1:02 - Overview (of this Lesson)
1:46 - Starting the Blocks in Blender
2:40 - Bevelling Block Edges
5:04 - Creating a Collision Shape
8:17 - Adding a Basic Material
10:22 - Modelling a Second Block
13:52 - Modelling a Third Block
17:18 - Blocks 4 & 5
17:31 - Cutting a New Edge
19:50 - Blocks 6 & 7
22:15 - All 7 Blocks Have Been Modelled!
22:52 - Finding our Textures
27:20 - Re-Sizing our Image Maps
29:03 - Applying Textures in Blender
41:49 - UV Mapping to Scale Textures
48:45 - Double-Checking our Work
50:05 - Packing External Files
51:12 - Exporting to GLTF (a .glb file)
52:23 - Wrap-Up & Outro

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*note: In this lesson I used Blender 3.6, but have included a few update tips if you're using Blender 4.x. (both are very similar)
#godotengine #b3d

Play and Download the Finished 3D Platformer Game Online Now!: https://borncg.itch.io/3d-platformer-... (use: Chrome/Edge/Firefox to play the web game version)
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Nicolas from the band 'The Lazy Saviours' created my Intro Jingle!
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