In this Godot 4 Lesson I cover I cover how to construct a simple (cube) player object that you can control with keyboard arrow keys & make jump with the space bar! We'll create this player CharacterBody3D physics object a reusable scene, add it to the game level, and attach a script file with directional movement & jumping gd script. We'll also organize our scene tree a little better by creating a branch / folder for all the 'rigid body' falling block scene instance nodes.
Thanks for watching! Here are the video chapter timecode links:
0:00 - Video Intro
0:07 - Lesson Outline (what's in this lesson)
0:41 - Creating a Player Character 'Steve' Scene
5:42 - Adding (an Instance of) Steve into the game level
6:22 - Moving the Falling Blocks into a Folder / Branch
8:18 - Adding Code!: Add a GD Script File (with a movement / jumping template) onto Steve.
11:36 - Playing the Game Level & Controlling Steve!
12:09 - A note about the camera direction & movement direction.
12:57 - Recap / Summary
13:03 - Wrap-Up & Outro
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*note: In this video I used Godot 4.0.3
#godotengine #gamedev
Play and Download the Finished 3D Platformer Game Online Now!: https://borncg.itch.io/3d-platformer-... (use: Chrome/Edge/Firefox to play the web game version)
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Visit this Godot 4 Beginners: 3D Platformer Course playlist!:
• Godot 4 Beginners: Learn to make a 3D...
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Nicolas from the band 'The Lazy Saviours' created my Intro Jingle!
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