In this lesson I'll show you how to add a large 'zone' beneath our game level's platforms that detects collisions , which will cause the game to switch to a different scene/screen when the player falls off a platform and enters it! Later in this course we'll be using this functionality to switch to a 'game over' screen if the player falls to their peril, but for now we'll simply re-start the game level.
Thanks for watching! Here are the video chapter timecode links:
0:00 - Video Intro
0:07 - Where our project stands & Overview
0:53 - Adding a Fall Zone
4:10 - Fall Zone Detection (using Signals)
7:04 - Switching Scenes (with code)
9:58 - Final Code, Wrap-Up & Outro
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*note: in this lesson I use Godot 4.1
Play and Download the Finished 3D Platformer Game Online Now!: https://borncg.itch.io/3d-platformer-... (use: Chrome/Edge/Firefox to play the web game version)
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Visit this Godot 4 Beginners: 3D Platformer Course playlist!:
• Godot 4 Beginners: Learn to make a 3D...
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• Let's Learn Blender!
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Nicolas from the band 'The Lazy Saviours' created my Intro Jingle!
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