In this Godot 4 Lesson I show you how to make a reusable, collectable coin object (a cylinder), that vanishes when touched by the player (or another physics object, at this point). We'll accomplish the collision detection in one of two ways: using a built-in method, or (better): using a signal with a handling function.
Thanks for watching! Here are the video chapter timecode links:
0:00 - Video Intro
0:07 - Recap & Overview
0:44 - Creating the Coin Object Scene (beginning with an Area3D)
06:34 - Adding a Coin Script
07:47 - Continuous Spinning (using GDscript)
13:42 - Adding a Coin Instance to the Level
14:24 - Collision Detection (using 'if')
18:31 - Collision Detection (using Signals)
25:20 - Wrap-Up & Outro
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*note: In this lesson I used Godot 4.1
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• Godot 4 Beginners: Learn to make a 3D...
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Nicolas from the band 'The Lazy Saviours' created my Intro Jingle!
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