Crysis Remastered Final Patch Tech Analysis - DLSS, RT & AA

Опубликовано: 13 Ноябрь 2024
на канале: FPS & Tech Testing
1,662
37

Analysis of the various DLSS modes, the Ray-tracing modes as well as the game's anti-aliasing in the latest and final Crysis Remastered Patch.

Key findings:
-Overall the DLSS in Crysis is a good implementation. At 4k, performance would be my choice and at 1440p balanced. There is some ghosting, especially when dropping to ultra performance at 4k or Performance and Ultra performance at 1440p Like in many other games DLSS does benefit from an light sharpening.

-Using the default RT modes is somewhat underwhelming during regular gameplay, especially considering the cost. This is mainly because SVOGI (Software based ray-tracing) is enabled by default on PC so it already looks great. Performance is my choice here as you still get Ray-traced reflections just with reduced resolution and culling. RT Boost greatly changes increases the number of specular surfaces that receive RT reflections. There are some issues such as lighting errors in RT boost mode whilst looking in mirrors but overall it's a great mode if you're a fan of RT and have the power to run it.

-SMAA 1 is a basic AA with no temporal element. It helps but there are still far too many jaggies for my liking.
SMAA 1TX and SMAA 2TX add a temporal element and can lead to a slightly clearer picture than the game's default TAA when stationary. However, in motion the the temporal element used in the SMAA modes fall apart and there is significant temporal blur especially noticeable on transparency objects such as grass and tress.
The games default TAA is satisfactory and I prefer it over the SMAA modes, the only downside is the ghosting it causes on certain objects.
The best AA method is DLSS, it's the most successful at eliminating aliasing.

-The AA with the least amount of temporal ghosting is DLSS.
If you don't have a GPU which can support DLSS I'd recommend the games default TAA.

00:00 Start
00:05 DLSS comparison
00:35 Ray tracing comparison
02:00 Anti-aliasing comparison
02:29 TAA ghosting comparison

Follow me on Twitter:
  / frameratetest