In this lesson I'll show you how to add and setup materials onto mesh objects in your 3D Godot Game, and how to add and setup an environment, complete with a gradient sky, horizon, and ground. We'll control the ambient light color and brightness in the scene, enable Screen-Space Reflections and Ambient Occlusion, as well as Anti-Aliasing in our project.
Thanks for watching! Here are the video chapter timecode links:
0:00 - Video Intro
0:07 - Overview
0:52 - Adding Materials to Mesh Objects
8:19 - Adding a Scene Environment
15:41 - Adjusting Scene Ambient Lighting
18:44 - Adjusting Materials from Blender
20:32 - Scene & Render Settings
25:42 - Review, Wrap-Up & Outro
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*note: In this lesson I used Godot 4.1
#godotengine #gamedev
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Visit this Godot 4 Beginners: 3D Platformer Course playlist!:
• Godot 4 Beginners: Learn to make a 3D...
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• Let's Learn Blender!
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Nicolas from the band 'The Lazy Saviours' created my Intro Jingle!
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