DLSS Ghosting Issue in Ghostwire: Tokyo & DLSS plugin fix

Опубликовано: 15 Ноябрь 2024
на канале: FPS & Tech Testing
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There is ghosting in Ghostwire:Tokyo with DLSS. Okay, so it's not a huge issue but it is noticeable.

I compare it to TSR and look at ways to improve it by changing the plugin DLSS uses.

DLSS plugins can be found here:
https://www.techpowerup.com/download/...

Key findings:
-Changing plugins does work but you don't neccersarily get improvements just by simply using a higher number.
-I guess it's down to Nvidia constantly tweaking DLSS', some versions have stronger AI reconstruction, some a stronger TAA, some a different level of sharpening. I guess Nvidia are also changing how the algorithm works with motion vectors.
-The best version to use is going to depend on the game in question, from what i've played 2.3.9 seems like a great choice but your mileage may vary.
-I'll continue testing ghosting in the various upscaling methods as I find it really obnoxious and immersion breaking when I notice it.
-I would also say TSR's ghosting performance is excellent and a noticeable step up in my opinion from Unreal Engine's TAAU.
-I would still choose DLSS (with the 2.3.9 plugin) as the image is more stable than TSR and better retains fine detail.