We see how to add textures in Blender using the Shader Editor, for this is necessary to generate the UV map of the 3D model for each material defined in Blender, this is very important if we need to add textures to 3d models, since the UV map is a projection of the 3D model in two dimensions and is the one that determines how the texture will be applied to the faces of the model, in general we will make the UV map is generated with an automatic process, but from there we have the freedom to adjust it as we need.
Download the textures used in these videos and more here:
https://texturehaven.com/textures/
List of videos:
Introduction to the Blender to Unity series:
• { How to make a 3D MODELS, APPLY TEXT...
How to create a simple 3D model, tips and tricks:
• { How to CREATE a 3D MODEL in Blender...
Applying materials to the 3D model (this video)
• How to ADD COLOR to 3D MODELS in Blender
UV map of the model for each material and textures
• How to ADD TEXTURES to a model in Ble...
Export the model from Blender to Unity
• How to EXPORT MODEL from Blender to U...
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