In this video we see how to make increments per second in Unity, I also show a very powerful concept that is useful for many purpouses where you need to change a value with a certain speed.
Just to give a couple examples, this concept can be used to fade in or fade out the volume of an AudioSource, to fade in and out the screen, to change a material from one color to another, to move an object from one point to anoher with a certain speed and so on.
TO KEEP IN MIND:
If you increment a float variable by Time.deltaTime inside an Update function (Update, LateUpdate, FixedUpdate), that variable will change 1 unit per second.
Using the previous knowledge we can multiply Time.deltaTime by a float value to make the variable change with the speed we want.
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Watch the following repository where I'll be sharing solutions and examples for Unity
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https://github.com/GameDevTraum/GDT-S...
https://gamedevtraum.itch.io/
/ gamedevtraum
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