In this lesson I'll show you how to improve our existing very simple 3D camera-following setup to add camera 'gimbal-like' control with the A & D keys, which allow the L/R orbiting (rotation) of the camera around the player. Our new camera setup will allow natural feeling player movement control, where the player's facing direction is relative to the camera angle when moving.
Thanks for watching! Here are the video chapter timecode links:
0:00 - Video Intro
0:27 - Overview
1:32 - Adjusting Level (Project) Gravity
3:10 - Adjusting Player Jump Force
3:51 - Recap: Our Camera Setup
5:28 - Camera Rotation (Orbiting) Controls
12:38 - Camera-Relative Directional Player Movement
19:39 - Fix: Player Face Movement Direction
29:42 - Adding More Level Blocks
30:46 - Wrap-Up & Outro
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*note: in this lesson I use Godot 4.1
Play and Download the Finished 3D Platformer Game Online Now!: https://borncg.itch.io/3d-platformer-... (use: Chrome/Edge/Firefox to play the web game version)
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• Godot 4 Beginners: Learn to make a 3D...
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Nicolas from the band 'The Lazy Saviours' created my Intro Jingle!
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