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42 видео
Decal Normals are Broken, here's the fix
Physically Based Cel Shading
Follow-up of Physically Based Lighting and Cinematics - Lighting for Videogames
Next Level Triplanar Mapping: Assets, Skeletals and Dithered [UE5]
Intro to Physically Based Lighting and Cinematics - Lighting for Videogames
Your Triplanar is wrong. Here's how to make one that works. [UE5]
Advanced HalfToning PostProcess [UE5, valid for UE4]
Cross-Hatching material Post Process [UE5, valid for UE4]
Bringing the Spiderverse into UE5 - Tech Art exploration fun
Dissecting Substrate - Part 1 [UE5.2]
Procedural UV Mapping in Shaders
Outline Stylized Material - part 1.5 [UE5, valid for UE4]
4K textures are USELESS!
How to make Camera Facing Billboards (UE4, valid for UE5)
This is NOT a Sphere! - A brief Ray-Casting overview for gamedev [UE5, UE4]
Worn Out VHS Post Process Effect and creative uses of Vector Noise node (UE4, valid for UE5)
Outline Stylized Material - part 1 [UE5, valid for UE4]
Shader Structure - Basic Intro (UE4, valid for UE5)
ADVANCED VORONOI fixes problems you didn't know about (UE4, valid for UE5)
HYPER-REALISTIC Grass Wind Animation [UE4, valid for UE5]
Smooth Min&Max - math for visual people
Fish Eye Post Process Effect (UE4, valid for UE5)
Dissecting and Optimizing UE's Simple Grass Wind material function
No more Texture Repetition (UE4, valid for UE5)
The ONLY texture a game NEEDS [UE4, valid for UE5]
How to fake 8K texture quality [UE5/UE4]
Height Blending Material Layers [UE4, valid for UE5]
Combining Normal Maps (UE4, valid for UE5)
Blend Materials in Every Possible Way (UE4, valid for UE5)
How Naughty Dog does puddles [UE4, valid for UE5]
Stylized Rendering in a Physically Based Context - Lighting for Videogames
Triplanar Mapping Deeply Explained (UE4, valid for UE5)
World Align a Texture (UE4, valid for UE5)
Vertex Animation Basics in Shaders using World Position Offset (UE4, valid for UE5)
Cel Shading and Light Types (UE4, valid for UE5)
Advanced Volumetric Fog with Ray Tracing (UE4, valid for UE5)
Understand Voronoi and its Implementation (UE4, valid for UE5)