This is NOT a Sphere! - A brief Ray-Casting overview for gamedev [UE5, UE4]

Опубликовано: 01 Октябрь 2024
на канале: Visual Tech Art
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In this video we go through a simple implementation and use case sample of ray casting applied to material shaders.
It is done in Unreal Engine 5, but can be applied everywhere (UE4, Unity, Godot, Shadertoy and whatnot, your choice).
At the same time we also look at some more ways to make a plane billboard, as a followup of my previous video on that topic.

The shader will be available for my supporters on Patreon.

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