In this video I walk you though how to obtain some of the most used UV coordinates directly inside the material editor.
This is a universal topic that applies to every software that allows you to play with shaders: Unreal Engine 4, UE5, Unity, Godot, Blender, Shadertoy, you name it!
The uv mappings I explain are the cylindrical, the spherical and one that as far I know I've invented while working at this video, which I called "blanket" mapping :)
A sample UE5.1 project containing the scene you see at the beginning of the video is available to download for my Patreons!
Other videos of mine I mention during this video:
Planar Mapping: • World Align a Texture (UE4, valid for...
Triplanar Mapping: • Triplanar Mapping Deeply Explained (U...
Texture Tiling Breaker: • No more Texture Repetition (UE4, vali...
Fish Eye Lens Post-Process: • Fish Eye Post Process Effect (UE4, va...
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