Height Blending Material Layers [UE4, valid for UE5]

Опубликовано: 19 Ноябрь 2024
на канале: Visual Tech Art
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In this video I show an algorithm useful to blend two or more materials using heightmaps data.

This video is a follow-up of my older one:    • Blend Materials in Every Possible Way...  
Check it if you're missing something I don't explain here.

You can use this to obtain a better quality on your landscape material, especially if you're using Megascans textures, since they always come with an heightmap.

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