In this video we take a look at how textures are optimized inside game engines, what MIP Maps are and, most importantly, how we can customize them.
Even though I bring the example of DDS files and Unreal Engine, this tech is used in every real time engine and videogame.
The texture I show in this video is extremely useful for every environment and character artist who wants to be sure the content they create is performant.
You can get the MagicTexture™ here: https://jumpeter.gumroad.com/l/Textur...
Link to the NVidia plug-in for Photoshop: https://developer.nvidia.com/nvidia-t...
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