ADVANCED VORONOI fixes problems you didn't know about (UE4, valid for UE5)

Опубликовано: 14 Октябрь 2024
на канале: Visual Tech Art
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In this video I'm showing a unique way of improving the voronoi pattern procedurally, directly in the shader, so that it generates a distance gradient that fits exactly the cells shapes. In this way it is possible to run a simple threshold for edge detection and obtain a much wider range of possible materials out of it.

I'm thinking about implementing this in Sunstance Designer or Shadertoy too, in the future, if you're interested (let me know in the comments or in my Discord Server).

Previous Voronoi Tutorial:    • Understand Voronoi and its Implementa...  
Smooth Min&Max Tutorial:    • Smooth Min&Max - math for visual people  

Discord:   / discord  
Patreon:   / visualtechart  

A downloadable package of this Voronoi is coming in the near future, stay tuned :)