In this video the concept of "World Aligning" textures is explained.
While the first step is pretty straightforward, this technique needs some more knowledge to be pulled off correctly. Usually the explanation stops at the computed UVs, but the shader requires some additional shrewdness to work properly.
The concept is explained in Unreal Engine 4's Material Editor but is valid everywhere.
Discord: / discord
Patreon: / visualtechart