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Use Native Switch Triggers in Play #prototype #iOS
Using Icons (SF Symbols) in Play
Introducing Play 2.0
Hiding Nav Bar on Scroll and Tap
Create a Tinder Swipe Style Interaction (Play 1.0)
TabBar, NavBar & Event Listeners (Play 1.0)
Animate Objects As You Scroll with a Play Prefab
Designing with Custom Fonts
Two Keyboard Shortcuts for Editing Text in Play
How to Load External URLs Using Web View Elements in Play
Creating a Panoramic Viewer with Gyroscope in Play (Play 1.0)
Create a Page Progress Bar (Play 1.0)
The Context Bar
Using Segmented Controls in Play
Using the Layers Panel in Play for macOS
Play's Interface 2.0
Tracking Scroll Progress with Pagination Dots
Delaying Actions with the Delay Block
Passing Data with Variables
Add Delay to Your Interactions in Play
Change a Component's State at a Specific Scroll Point
Choreographing Actions with the Animate Block
Opening a Drawer with a Native Sheet
Welcome to Play!
Using Loop Children to Apply Actions
New Users Livestream (Play 1.0)
Creating Great UX with Design Feedback
Select a Card to Enable a Button
Using Pagination Indicators to Create an Onboarding Flow (Play 1.0)
Prototyping a Gradient Generator with Dominik Kandravý
Prototype with Timer Triggers
Using Prefabs in Play
Move an Object to a User's Touch Location
Designing a Shiny Button Using Your iPhone's Camera (Play 1.0)
Using Play to Xcode (Part 1)
Using Native Progressive Blur (Play 1.0)
Scrolling a Multi-State Header in Play for macOS (Play 1.0)
Grouping and Naming Interaction Nodes
Three Ways to Create a Component in Play
Drag and Drop to Rearrange List Items with a Play Prefab
Customizing a Prefab to Create a Dynamic Grid
Using Text Elements in Play
Dynamic Type Support for Accessibility with Custom Fonts
Loops Preview in Play 2.0
Play 101| Part 1: An Overview of Play's UI
Editable and Selectable Text Elements
Adding a URL to a Play Prototype
Checking a Text Field’s Value with a Condition
Designing Layout with Stacks
Expression Editor Preview in Play 2.0
Starting From Scratch in Play