Today we will be using Runtime Virtual Textures in Unreal Engine to be able to blend objects with the nearby landscape. We also use some Mip math to get a decent replacement for the distance scaling that RVTs don't allow with cameras.
Link to Ben Cloward's video on spaces and how it works with the normals (way too hard to explain in a short time):
• View, World, Object, & Tangent Space ...
Link to TerreSculptor:
http://www.demenzunmedia.com/home/ter...
Link to the TerreSculptor manual:
http://www.demenzunmedia.com/support/...
Link to the developer's YT channel:
/ @demenzunmedia
Keywords:
#UE #Landscape #UE5 #Terresculptor #Weightmaps #UE4 #RVT #VirtualTexture #DistanceScaling