[This tutorial is filmed in Unreal Engine 5 and uses reroute nodes which may not be in Unreal Engine 4, but reroute nodes can be skipped]
In this tutorial we will use materials to fade a character when the camera is really close, which allows us to look through player models. This removes some of the frustrations a player might face when playing a third person game
Timestamps:
Intro 00:00
Tutorial 00:36
Outro 12:47
Music used:
Otis McDonald - Spooky Boop (used inside of the video and the outro):
• Otis McDonald «» Spooky Boop