Export Unreal Engine 5.4 Camera .FBX with Animations/Settings to Blender, EmberGen, iClone etc

Опубликовано: 28 Сентябрь 2024
на канале: tiedtke.
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Have you ever wished you could easily move your camera work and scene setup from Unreal Engine to other 3D applications like Blender, iClone or EmberGen? In this video tutorial, I'll show you how sequencer in Unreal Engine 5 makes it possible to seamlessly export camera animations, settings and scene elements for use outside of UE5.

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As a 3D artist and filmmaker, I'm always looking for workflows that allow me to block out scenes and lay the foundations in my preferred app, before bringing assets into other programs for additional work like animation, VFX or rendering.

In this video, I'll walk through setting up a simple scene with some props and animated camera movements. We'll position and keyframe the camera to block out a shot. Then I'll show you the simple workflow to export out the camera, its settings like focal length and film back, along with any meshes visible in the shot.

By going to the Sequencer view, right clicking on the Cine Camera Actor and selecting ‘Export,’ we bring up the export options. Here you can name the FBX file and determine what you want to include - just the camera, or camera and meshes visible in the shot. We'll also select the ‘Include LODs’ option so our meshes export with multiple Level of Detail settings preserved.

Once exported, I'll demonstrate how to import these FBX files into Blender, iClone and EmberGen to continue working on the scene. In Blender, importing the camera correctly positions and orients it based on the world origin point in Unreal. Meshes simply need to be dragged into the 3D viewport.

In iClone, importing the FBX files similarly sets up the blocking and positioning from Unreal. And in EmberGen, dragging camera and mesh nodes directly into the node graph reconstructs the setup.

To show some applications of this workflow, I'll also provide examples of how you could:

Block out scenes and animations in Unreal for previs before refining in other apps.

Handle environment setup and camera blocking in Unreal, then import meshes into Blender or other programs for high-res modeling.

Create placeholders, blocking and basic interactions in Unreal before moving to iClone or similar apps for photorealistic character animation and rendering.

By seamlessly exporting camera moves, scene setup and elements between platforms, the Unreal Engine 5 Cine Camera streamlines multi-app workflows. I hope this tutorial gave you some ideas on how to utilize this handy feature in your own projects. Let me know if you have any other questions!

💡 00:00 Intro
💡 00:14 tiedtke.
💡 00:20 Overview of the project
💡 00:59 Exporting the Cine Camera Actor
💡 02:20 Exporting meshes as references/colliders
💡 03:20 Working with the Cine Camera in Blender
💡 04:30 Working with the Cine Camera in iClone 8
💡 06:51 Working with the Cine Camera in EmberGen
💡 08:30 Outro

Assets used in the video:
🔸 Volvo S90 by Lazercar - https://skfb.ly/oqA6P

Software used in the video:
🔸 Unreal Engine 5.3.1 - https://www.unrealengine.com/en-US/do...
🔸 Blender 3.4.1 - https://www.blender.org/download
🔸 iClone 8 - https://www.reallusion.com/iclone
🔸 EmberGen 1.0.8 - https://jangafx.com/software/embergen

Thanks for watching, if you like the video feel free to like and subscribe for more tutorials on #unrealengine #cgi and #3d

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