In this quick tutorial, I demonstrate how to achieve perfect topology and remove unnecessary vertices in your 3D models using 3Ds Max. Starting with a sphere that has a heart-shaped cutout, I highlight the issues with the current topology and the presence of redundant vertices. By applying the Retopology modifier and setting it to 80% of the original polygon count, I show how to effortlessly clean up the mesh and achieve an optimized, quad-based topology. Watch the video to see the transformation!