In this quick tutorial, I demonstrate the powerful Hinge From Edge function in 3Ds Max. Starting with a simple cylinder that serves as our cup, I show how to convert it to Editable Poly and then use the Hinge From Edge feature to create a handle. By selecting a polygon and setting the edge direction, I illustrate how to adjust the parameters to form the handle. Additionally, I showcase how to change the edge direction, making the handle appear on different sides before positioning it correctly for the final cup design. This technique is great for adding detailed features to your models quickly and efficiently. Watch the video to see how it's done!