In this tutorial, I demonstrate how to use the Array modifier in 3ds Max to create a circular pattern of progressively smaller objects. Starting with a single sphere, I apply the Array modifier, configure the settings to form a circular arrangement, and set the Scale parameter to 'Progressive' with a 10% scale reduction. This setup ensures that each object in the circle decreases in size as it moves outward from the center. Watch the process unfold in real-time to see how the progressive scaling effect is achieved