Learn how to model a 3D object using lines in 3ds Max with this quick and simple method! 🎥
We start by creating a circular spline and copying it upwards multiple times, adjusting the scale to form a layered structure of lines. Next, we apply the CrossSection Modifier to generate a mesh grid between the lines, followed by the Surface Modifier to create a smooth surface. Finally, we enhance the geometry with the TurboSmooth Modifier for a polished look.
This technique is perfect for modeling smooth, flowing designs from simple splines. Check it out and elevate your modeling skills!
Key Tips:
Use CrossSection to connect splines into a grid.
Apply Surface Modifier to build the geometry.
Smooth your model with TurboSmooth for a professional finish.