[UE5 - C++] Gameplay Ability System in Unreal Engine 5 - Part 08 - Damage & Effects

Опубликовано: 28 Сентябрь 2024
на канале: Maslow's Inferno
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#UnrealEngine5 #Tutorial in C++
HOW TO USE UNREAL ENGINE GAMEPLAY ABILITY SYSTEM
Part 08 - Damage & Effects

Instead of directly modifying the health attribute, we can instead make a temporary attribute "Damage" and calculate a total then send it to modify the health attribute afterwards. This allows for more complicated damage stacking if you want!

Also, I show you how to setup a custom Gameplay Effect in C++ and add modifiers and cue tags to it, in case you want to build an effect in code instead of in Blueprints.

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THIS is the place to go for the best understanding of GAS:
https://github.com/tranek/GASDocument...

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