#UnrealEngine5 #Tutorial in C++
HOW TO USE UNREAL ENGINE GAMEPLAY ABILITY SYSTEM
Part 08 - Damage & Effects
Instead of directly modifying the health attribute, we can instead make a temporary attribute "Damage" and calculate a total then send it to modify the health attribute afterwards. This allows for more complicated damage stacking if you want!
Also, I show you how to setup a custom Gameplay Effect in C++ and add modifiers and cue tags to it, in case you want to build an effect in code instead of in Blueprints.
Enjoy my cats in the background.
THIS is the place to go for the best understanding of GAS:
https://github.com/tranek/GASDocument...
Tutorials Playlist: • Unreal Engine Tutorials
Git Repo: https://github.com/captainzonks/Hopper
Action RPG Game Documentation: https://docs.unrealengine.com/4.27/en...
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