#UnrealEngine5 #Tutorial in C++
HOW TO MAKE #2D SPRITE CHARACTERS IN A #3D WORLD
with a free-rotating camera & face-on sprite rendering
UPDATE: make sure to enable bUsePawnControlRotation on the SpringArmComponent in order to use lateral camera movement; I forgot this and "Inherit Pitch" was not working for the camera.
Hello! This video builds on a previous tutorial where I showed how to make a 2D characters/sprites in a 3D world in Unreal Engine, like Paper Mario or Octopath Traveler -- BUT it was locked in a single axis and had a limited camera. In response to many who wanted a free-rotating camera, I created this video that demonstrates how to render the sprites face-on towards the local camera at all times.
There are some current limitations for network, as you'll see in the video, but I believe this is a fairly performance friendly solution for your projects. Enjoy.
Please refer to this video for a more in-depth explanation of the animation:
Blueprints: • [UE4 - Blueprints] How to Make 2D Spr...
C++: • [UE4 - C++] How to Make 2D Sprite Cha...
Blueprint Version: • [UE5 - Blueprints] How to Make 2D Spr...
Git repo: https://github.com/captainzonks/Hopper
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