#UnrealEngine5 #Tutorial in #Blueprints
HOW TO MAKE A SUPER #MARIO 64 DOUBLE & SUPER JUMP
Alright, for you Blueprints people, here is how to get rid of that floaty, default jump gravity in Unreal Engine and add some fun Super Mario 64-esque double and triple jump logic using a timer and some easy functions. We also change the gravity at the apex of the jump to increase, like Mario does, to give some heft to our return to the ground.
Blueprints-Only Git Repo: https://github.com/captainzonks/Hoppe...
C++ Version: • [UE5 - C++] How to Make Super Mario 6...
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