#UnrealEngine5 #Tutorial in C++
HOW TO MAKE A SUPER #MARIO 64 DOUBLE & SUPER JUMP
Here's how to get rid of that floaty, default jump gravity in Unreal Engine and add some fun Super Mario 64-esque double and triple jump logic using a timer and some easy functions. We also change the gravity at the apex of the jump to increase, like Mario does, to give some heft to our return to the ground.
Maybe we'll do some bad guy stomping next?
PS, I keep looking at my code script on another monitor...it's just awkwardly above the webcam. Someone wanna buy me an ultrawide?
Git Repo: https://github.com/captainzonks/Hopper
Blueprints Version: • [UE5 - Blueprints] How to Make Super ...
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